Project Summary
[03 - 12/2018; 7 active devs, 10 months]
Internal project that aimed to create a substitution of competition application that we supported with integrations to VBS3. The core of the project was simulation of indirect fire, focused primarily on artillery fires. The base of the application were USMC doctrines for indirect fire and supporting their training in VBS3 environment. The key value of the project would be seamless operation of artillery within VBS without running third party application and observing effects realtime in the simulation. Based on precedence from Chalkboard project this too turned into a separate mode of the editor in VBS3.
The UX process included: requirements analysis, regular interviews / feedback sessions with SME (ex-military) who translated all of technical information from the doctrines and defined basic use cases for the team, wireframes, interactive mockups, user testing, final UI, custom icons.
After the delivery the project was branded as Call for Fire – separate product that was sold to the US army which has been using it instead of the competition product since. In 2020 USMC contracted new product based on this project – CAS training Close Air Support procedures in similar manner.